Core loop
Choose a 5-type team, summon copies, merge matching circles, upgrade the board, survive pressure and adapt to run events.
Dank Siege is a mobile-first tower defense built around 5-type teams, summoning, merge-circle progression, escalating waves, live PvP, Co-op, wallet-linked profiles, and a pre-season economy that is still being tuned.
Choose a 5-type team, summon copies, merge matching circles, upgrade the board, survive pressure and adapt to run events.
Campaign teaches the systems, Ranked PvP adds direct pressure, and Co-op turns survival into a shared board problem.
Tower types are no longer presented as one fixed rarity. Individual copies can roll different rarity, Skill Power and attributes.
The current UI work prioritizes touch targets, compact overlays, top-safe combat notices and readable boards.
Honse is excluded from ordinary chest and Forge pools. Its combat kit uses frontline cleave, Lock-In stacks and Heavy Combo.

Current economy numbers exist for testing and progression, but Season 1 remains a test and balance can change with releases.
750 $DANKS per Season Chest, with a Rare+ tower-copy floor.
Rare 84% · Unique 12% · Epic 3.5% · Legendary 0.5%.
Unique+ by 10 · Epic+ by 30 · Legendary by 50 openings.
Shard crafting targets: Rare 12 · Epic 30 · Legendary 60, with carryover excess shards.
Reward rates, economy values, event rules and balance can change while the game remains in its Season 1 test phase. The website is synced to the V375 source snapshot you supplied.
